(Requires that you have titanium production. Decrease any
titanium production 1 step and increase your own 1 step.)
Deep Well Heating
13
#003
(Increase your Energy production 1 step. Increase temperature 1
step.)
Cloud Seeding
11
#004
3 Oceans
1
(Requires 3 ocean tiles. Decrease your MC production 1 step and
any heat production 1 step. Increase your Plant production 2
steps.)
Search for Life
3
#005
3/
max 6% O2
1
* :
(Action: Spend 1 MC to reveal the top card of the draw deck. If
that card has a Microbe tag, add a Science resource here.)
(3 VPs if you have one or more Science resources here.)
Inventors' Guild
9
#006
ACTION: LOOK AT THE TOP CARD AND EITHER BUY IT OR DISCARD
IT
Martian Rails
13
#007
1 /
*
(Action: Spend 1 Energy to gain 1 MC for each City tile ON
MARS.)
Capital
26
#008
1/
4 Oceans
5
(Requires 4 ocean tiles. Place this tile. Decrease your Energy
production 2 steps and increase your MC production 5 steps.
1 ADDITIONAL VP FOR EACH OCEAN TILE ADJACENT
TO THIS CITY TILE.
Asteroid
14
#009
(Raise temperature 1 step and gain 2 titanium. Remove up to 3
Plants from any player.)
Comet
21
#010
(Raise temperature 1 step and place an ocean tile. Remove up to
3 Plants from any player.)
Big Asteroid
27
#011
(Raise temperature 2 steps and gain 4 titanium. Remove up to 4
Plants from any player.)
Water Import from Europa
25
#012
1/
12
()
(Action: Pay 12 MC to place an ocean tile. TITANIUM MAY BE USED
as if playing a Space card.)
(1 VP for each Jovian tag you have.)
Space Elevator
27
#013
2
5
(Action: Spend 1 steel to gain 5 MC.)
(Increase your titanium production 1 step.)
Development Center
11
#014
(Action: Spend 1 Energy to draw a card.)
Equatorial Magnetizer
11
#015
(Action: Decrease your Energy production 1 step to increase your
terraform rating 1 step.)
Domed Crater
24
#016
1
max 7% O2
3
(Oxygen must be 7% or less. Gain 3 plants. Place a City tile.
Decrease your Energy production 1 step and increase
your MC production 3 steps.)
Noctis City
18
#017
3
(Decrease your Energy production 1 step and increase your MC
production 3 steps. Place a city ON THE RESERVED AREA,
disregarding normal placement restrictions.)
Methane from Titan
28
#018
2
2% O2
(Requires 2% oxygen. Increase your heat production 2 steps and
your Plant production 2 steps.)
Imported Hydrogen
16
#019
3
OR 3
* OR 2
*
(Gain 3 Plants, or add 3 Microbes or 2 Animals to ANOTHER card.
Place an ocean tile.)
Research Outpost
18
#020
: -1
(Effect: When you play a card, you pay 1 MC less for it.)
(Place a city tile NEXT TO NO OTHER TILE.)
Phobos Space Haven
25
#021
3
(Increase your titanium production 1 step and place a City tile
ON THE RESERVED AREA.)
Black Polar Dust
15
#022
2
(Place an ocean tile. Decrease your MC production 2 steps and
increase your heat production 3 steps.)
Arctic Algae
12
#023
max -12 C
:
(Effect: When anyone places an ocean tile, gain 2 Plants.)
(It must be -12 C or colder to play. Gain 1 Plant.)
Predators
14
#024
1/
11% O2
(Action: Remove 1 Animal from any card and add it to this card.)
(Requires 11% oxygen. 1 VP per Animal on this card.)
Space Station
10
#025
1
:
-2
(Effect: When you play a Space card, you pay 2 MC less for it.)
Eos Chasma National Park
16
#026
1
-12 C
*
2
(Requires -12 C or warmer. Add 1 Animal TO ANY ANIMAL CARD. Gain
3 Plants. Increase your MC production 2 steps.)
Interstellar Colony Ship
24
#027
4
5 Science
Security Fleet
12
#028
1/
(Action: Spend 1 titanium to add 1 fighter resource to this
card.)
(1 VP for each fighter resource on this card.)
Cupola City
16
#029
max 9% O2
3
(Oxygen must be 9% or less. Place a City tile. Decrease your
Energy production 1 step and increase your MC production 3
steps.)
Lunar Beam
13
#030
2
(Decrease your MC production 2 steps and increase your heat
production and Energy production 2 steps each.)
Optimal Aerobraking
7
#031
:
3
(Effect: When you play a Space Event, you gain 3 MC and 3 heat.)
Underground city
18
#032
(Place a City tile. Decrease your Energy production 2 steps and
increase your steel production 2 steps.)
Regolith Eaters
13
#033
OR
(Action: Add 1 Microbe to this card, or remove 2 Microbes from
this card to raise oxygen level 1 step.)
GHG Producing Bacteria
8
#034
4% O2
OR
(Action: Add 1 Microbe to this card, or remove 2 Microbes to
raise temperature 1 step.)
(Requires 4% oxygen.)
Ants
9
#035
1/2
4% O2
(Action: Remove 1 Microbe from any card to add 1 to this card.)
(Requires 4% oxygen. 1 VP per 2 Microbes on this card.)
Release of Inert Gases
14
#036
(Raise your terraform rating 2 steps.)
Nitrogen-Rich Asteroid
31
#037
OR
3
: 4
(Raise your terraforming rating 2 steps and temperature 1 step.
Increase your Plant production 1 step, or 4 steps if you have 3
Plant tags.)
Rover Construction
8
#038
1
:
2
(Effect: When any City tile is placed, gain 2 MC.)
Deimos Down
31
#039
8
(Raise temperature 3 steps and gain 4 steel. Remove up to 8
Plants from any player.)
Asteroid Mining
30
#040
2
(Increase your titanium production 2 steps.)
Food Factory
12
#041
1
4
(Decrease your Plant production 1 step and increase your MC
production 4 steps.)
Archaebacteria
6
#042
max -18 C
(It must be -18 C or colder. Increase your Plant production 1
step.)
Carbonate Processing
6
#043
(Decrease your Energy production 1 step and increase your heat
production 3 steps.)
Natural Preserve
9
#044
1
max 4% O2
1
♂
*
(Oxygen must be 4% or less. Place this tile NEXT TO NO OTHER
TILE. Increase your MC production 1 step.)
Nuclear Power
10
#045
2
(Decrease your MC production 2 steps and increase your Energy
production 3 steps.)
Lightning Harvest
8
#046
1
3 Science
1
(Requires 3 Science tags. Increase your Energy production and
your MC production up one step each.)
Algae
10
#047
5 Oceans
(Requires 5 ocean tiles. Gain 1 Plant and increase your Plant
production 2 steps.)
Adapted Lichen
9
#048
(Increase your Plant production 1 step.)
Tardigrades
4
#049
1/4
(Action: Add 1 Microbe to this card.)
(1 VP per 4 Microbes on this card.)
Virus
1
#050
2
OR
5
(Remove up to 2 Animals or 5 Plants from any player.)
Miranda Resort
12
#051
1
1
/
(Increase your MC production 1 step for each Earth tag you
have.)
Fish
9
#052
1/
+2 C
(Action: Add 1 Animal to this card.)
(Requires +2 C or warmer. Decrease any Plant production 1
step.
1 VP for each Animal
on this card.)
Lake Marineris
18
#053
2
0 C
(Requires 0 C or warmer. Place 2 ocean tiles.)
Small Animals
6
#054
1/2
6% O2
(Action: Add 1 Animal to this card.)
(Requires 6% oxygen. Decrease any Plant production 1 step.
1 VP per 2 Animals on this card.)
Kelp Farming
17
#055
1
6 Oceans
2
(Requires 6 ocean tiles. Increase your MC production 2 steps and
your Plant production 3 steps. Gain 2 Plants.)
Mine
4
#056
(Increase your steel production 1 step.)
Vesta Shipyard
15
#057
1
(Increase your titanium production 1 step.)
Beam from a Thorium Asteroid
32
#058
1
Jovian
(Requires a Jovian tag. Increase your heat production and Energy
production 3 steps each.)
Mangrove
12
#059
1
+4 C
(Requires +4 C or warmer. Place a greenery tile ON AN AREA
RESERVED FOR OCEAN and raise oxygen 1 step. Disregard normal
placement restrictions for this.)
Trees
13
#060
1
-4 C
(Requires -4 C or warmer. Increase your Plant production 3
steps. Gain 1 Plant.)
Great Escarpment Consortium
6
#061
Steel production
(Requires that you have steel production. Decrease any steel
production 1 step and increase your own 1 step.)
Mineral Deposit
5
#062
5
(Gain 5 steel.)
Mining Expedition
12
#063
(Raise oxygen 1 step. Remove 2 plants from any player. Gain 2
steel.)
Mining Area
4
#064
⚒
*
OR
*
(Place this tile on an area with a steel or titanium placement
bonus, adjacent to another of your tiles. Increase your
production of that resource 1 step.)
Building Industries
6
#065
(Decrease your Energy production 1 step and increase your steel
production 2 steps.)
Land Claim
1
#066
PLACE YOUR MARKER ON A NON-RESERVED AREA. ONLY YOU MAY PLACE A
TILE HERE.
Mining Rights
9
#067
⚒
*
OR
*
(Place this tile on an area with a steel or titanium placement
bonus. Increase that production 1 step.)
Sponsors
6
#068
2
(Increase your MC production 2 steps.)
Electro Catapult
17
#069
1
max 8% O2
/
7
(Action: Spend 1 plant or 1 steel to gain 7MC.)
(Oxygen must be 8% or less. Decrease your energy production 1
step.)
Earth Catapult
23
#070
2
: -2
(Effect: When you play a card, you pay 2 MC less for it.)
Advanced Alloys
9
#071
: +
1
: +
1
(Effect: Each titanium you have is worth 1 MC extra. Each steel
you have is worth 1 MC extra. )
Birds
10
#072
1/
13% O2
(Action: Add an animal to this card.)
(Requires 13% oxygen. Decrease any plant production 2 steps. 1
VP per Animal on this card.)
Mars University
8
#073
1
: - +
(Effect: When you play a Science tag, including this, you may
discard a card from hand to draw a card.)
Viral Enhancers
9
#074
/
/
:
/
* /
*
(Effect: When you play a plant, microbe, or an animal tag,
including this, gain 1 plant or add 1 resource to THAT CARD.)
Towing a Comet
23
#075
(Gain 2 plants. Raise oxygen level 1 step and place an ocean
tile.)
Space Mirrors
3
#076
7
(Action: Spend 7 MC to increase your energy production 1 step.)
Solar Wind Power
11
#077
(Increase your energy production 1 step and gain 2 titanium.)
Ice Asteroid
23
#078
(Place 2 ocean tiles.)
Quantum Extractor
13
#079
4 Science
:
-2
(Effect: When you play a Space card, you pay 2 MC less for it.)
4
(Requires 4 science tags. Increase your energy production 4
steps.)
Giant Ice Asteroid
36
#080
6
(Raise temperature 2 steps and place 2 ocean tiles. Remove up to
6 plants from any player.)
Ganymede Colony
20
#081
1/
*
(Place a city tile ON THE RESERVED AREA. 1 VP per Jovian tag you
have.)
Callisto Penal Mines
24
#082
2
3
(Increase your MC production 3 steps.)
Giant Space Mirror
17
#083
(Increase your energy production 3 steps.)
Trans-Neptune Probe
6
#084
1
Commercial District
16
#085
1/
4
(Decrease your energy production 1 step and increase your MC
production 4 steps.)
€
(Place this tile. 1 VP PER
ADJACENT CITY TILE.)
Robotic Workforce
9
#086
COPY A
(Duplicate only the production box of one of your building
cards.)
Grass
11
#087
-16 C
(Requires -16 C or warmer. Increase your plant production 1
step. Gain 3 plants.)
Heather
6
#088
-14 C
(Requires -14 C or warmer. Increase your plant production 1
step. Gain 1 plant.)
Peroxide Power
7
#089
1
(Decrease your MC production 1 step and increase your Energy
production 2 steps.)
Research
11
#090
1
(Counts as playing 2 science cards. Draw 2 cards.)
Gene Repair
12
#091
2
3 Science
2
(Requires 3 science tags. Increase your MC production 2 steps.)
Io Mining Industries
41
#092
1/
2
(Increase your titanium production 2 steps and your MC
production 2 steps. 1 VP per Jovian tag you have.)
Bushes
10
#093
-10 C
(Requires -10 C or warmer. Increase your plant production 2
steps. Gain 2 plants.)
Mass Converter
8
#094
5 Science
:
-2
(Effect: When you play a Space card, you pay 2 MC less for it.)
6
(Requires 5 science tags. Increase your energy production 6
steps.)
Physics Complex
12
#095
2/
6
(Action: Spend 6 Energy to add a science resource to this card.)
(2 VP for each science resource on this card.)
Greenhouses
6
#096
/
(Gain 1 plant for each city tile in play.)
Nuclear Zone
10
#097
-2
☢
(Place this tile and raise temperature 2 steps.)
Tropical Resort
13
#098
2
3
(Reduce your heat production 2 steps and increase your MC
production 3 steps.)
Toll Station
12
#099
1
/
(Increase your MC production 1 step for each space tag your
OPPONENTS have.)
Fueled Generators
1
#100
1
(Decrease your MC production 1 step and increase your Energy
production 1 step.)
Ironworks
11
#101
4
(Action: Spend 4 energy to gain 1 steel and raise oxygen 1
step.)
Power Grid
18
#102
/
(Increase your Energy production step for each Power tag you
have, including this.)
Steelworks
15
#103
4
(Action: Spend 4 energy to gain 2 steel and increase oxygen 1
step.)
Ore Processor
13
#104
4
(Action: Spend 4 energy to gain 1 titanium and increase oxygen 1
step.)
Earth Office
1
#105
:
-3
(Effect: When you play an Earth card, you pay 3 MC less for it.)
Acquired Company
10
#106
3
(Increase your MC production 3 steps.)
Media Archives
8
#107
1
/
(Gain 1 MC for each event EVER PLAYED by all players.)
Open City
23
#108
1
12% O2
4
(Requires 12% oxygen. Gain 2 plants. Place a City tile.
Decrease your Energy production 1 step and increase
your MC production 4 steps.)
Media Group
6
#109
:
3
(Effect: After you play an event card, you gain 3MC.)
Business Network
4
#110
ACTION: LOOK AT THE TOP CARD AND EITHER BUY IT OR DISCARD
IT
-1
(Decrease your MC production 1 step.)
Business Contacts
7
#111
LOOK AT THE TOP 4 CARDS FROM THE DECK. TAKE 2 OF THEM INTO HAND
AND DISCARD THE OTHER 2
Bribed Committee
7
#112
-2
(Raise your TR 2 steps.)
Solar Power
11
#113
1
(Increase your energy production 1 step.)
Breathing Filters
11
#114
2
7% O2
(Requires 7% oxygen.)
Artificial Photosynthesis
12
#115
OR
(Increase your plant production 1 step or your energy production
2 steps.)
Artificial Lake
15
#116
1
-6 C
*
(Requires -6 C or warmer. Place 1 ocean tile ON AN AREA NOT
RESERVED FOR OCEAN.)
Geothermal Power
11
#117
(Increase your energy production 2 step.)
Farming
16
#118
2
+4 C
2
(Requires +4 C or warmer. Increase your MC production 2 steps
and your plant production 2 steps. Gain 2 Plants.)
Dust Seals
2
#119
1
max 3 Oceans
(Requires 3 or less ocean tiles.)
Urbanized Area
10
#120
2
*
(Decrease your energy production 1 step and increase your MC
production 2 steps. Place a city tile ADJACENT TO AT LEAST 2
OTHER CITY TILES.)
Sabotage
1
#121
-3
OR -4
OR -
7
(Remove up to 3 titanium from any player, or 4 steel, or 7 MC.)
Moss
4
#122
3 Oceans
-
(Requires 3 oean tiles and that you lose 1 plant. Increase your
plant production 1 step.)
Industrial Center
4
#123
7
(Action: Spend 7 MC to increase your steel production 1 step.)
🏭
*
(Place this tile adjacent to a city tile.)
Hired Raiders
1
#124
STEAL 2
OR STEAL
3
(Steal up to 2 steel, or 3 MC from any player.)
Hackers
3
#125
-1
2
2
(Decrease your energy production 1 step and any MC production 2
steps. increase your MC production 2 steps.
GHG Factories
11
#126
4
(Decrease your Energy production 1 step and increase your heat
production 4 steps.)
Subterranean Reservoir
11
#127
(Place 1 ocean tile.)
Ecological Zone
12
#128
1/2
Forest
/
:
(Effect: When you play an animal or plant tag (including these),
add an animal to this card.)
🐾︎
(Requires that you have a greenery tile. Place this tile
adjacent to any greenery tile.
1 VP per 2 Animals
on this card.)
Zeppelins
13
#129
1
5% O2
1
/
(Requires 5% oxygen. Increase your MC production 1 step for each
City tile ON MARS.)
Worms
8
#130
4% O2
/ 2
(Requires 4% oxygen. Increase your Plant production 1 step for
every 2 Microbe tags you have, including this.)
Decomposers
5
#131
1/3
3% O2
/
/
:
(Effect: When you play an Animal, Plant, or Microbe tag,
including this, add a Microbe to this card.)
(Requires 3% oxygen. 1 VP per 3 Microbes on this card.)
Fusion Power
14
#132
2 Power
(Requires 2 Power tags. Increase your Energy production 3
steps.)
Symbiotic Fungus
4
#133
-14 C
*
(Action: Add a microbe to ANOTHER card.)
(Requires -14 C or warmer.)
Extreme-Cold Fungus
13
#134
max -10 C
OR
*
(Action: Gain 1 plant or add 2 microbes to ANOTHER card.)
(It must be -10 C or colder.)
Advanced Ecosystems
11
#135
3
Plant Microbe Animal
(Requires a Plant tag, a Microbe tag, and an Animal tag.)
Great Dam
12
#136
1
4 Oceans
(Requires 4 ocean tiles. Increase your Energy production 2
steps.)
Cartel
8
#137
1
/
(Increase your MC production 1 step for each Earth tag you have,
including this.)
Strip Mine
25
#138
(Decrease your Energy production 2 steps. Increase your steel
production 2 steps and your titanium production 1 step. Raise
oxygen 2 steps.)
Wave Power
8
#139
1
3 Oceans
(Requires 3 ocean tiles. Increase your energy production 1
step.)
Lava Flows
18
#140
🌋
*
(Raise temperature 2 steps and place this tile ON EITHER THARSIS
THOLUS, ASCRAEUS MONS, PAVONIS MONS OR ARSIA MONS.)
Power Plant
4
#141
(Increase your Energy production 1 step.)
Mohole Area
20
#142
4
♨
*
(Increase your heat production 4 steps. Place this tile ON AN
AREA RESERVED FOR OCEAN.)
Large Convoy
36
#143
2
5
OR 4
*
(Place an ocean tile and draw 2 cards. Gain 5 Plants or add 4
Animals to ANOTHER card.)
Titanium Mine
7
#144
(Increase your titanium production 1 step.)
Tectonic Stress Power
18
#145
1
2 Science
(Requires 2 Science tags. Increase your Energy production 3
steps.)
Nitrophilic Moss
8
#146
3 Oceans
-
(Requires 3 ocean tiles and that you lose 2 plants. Increase
your plant production 2 steps.)
Herbivores
12
#147
1/2
8% O2
:
(Effect: When you place a greenery tile, add an Animal to this
card.)
(Requires 8% oxygen.
Add 1 Animal to this card.
Decrease any Plant production 1 step. 1 VP
per 2 Animals on this card.)
Insects
9
#148
6% O2
/
(Requires 6% oxygen. Increase your Plant production 1 step for
each plant tag you have.)
CEO's Favorite Project
1
#149
ADD 1 RESOURCE TO A CARD WITH AT LEAST 1 RESOURCE ON IT
Anti-gravity Technology
14
#150
3
7 Science
: -2
(Effect: When you play a card, you pay 2 MC less for it.)
(Requires 7 science tags.)
Investment Loan
3
#151
-1
10
(Decrease your MC production 1 step. Gain 10 MC.)
Insulation
2
#152
-X
+
X
(Decrease your heat production any number of steps and increase
your MC production the same number of steps.)
Adaptation Technology
12
#153
1
Temp / O2 / Ocean
: +/- 2
(Effect: Your global requirements are +2 or -2 steps, your
choice in each case.)
Caretaker Contract
3
#154
0 C
8
(Action: Spend 8 heat to increase your terraform rating 1 step.)
(Requires 0 C or warmer.)
Designed Microorganisms
16
#155
max -14 C
(It must be -14 C or colder. Increase your Plant production 2
steps.)
Standard Technology
6
#156
Standard projects
:
3
(Effect: After you pay for a standard project, except selling
patents, you gain 3 MC.)
Nitrite Reducing Bacteria
11
#157
OR 3
(Action: Add 1 Microbe to this card, or remove 3 Microbes to
increase your TR 1 step.
(Add 3 Microbes to this card.)
Industrial Microbes
12
#158
(Increase your Energy production and your steel production 1
step each.)
Lichen
7
#159
-24 C
(Requires -24 C or warmer. Increase your Plant production 1
step.)
Power Supply Consortium
5
#160
2 Power
(Requires 2 Power tags. Decrease any Energy production 1 step
and increase your own 1 step.)
Convoy From Europa
15
#161
(Place 1 ocean tile and draw 1 card.)
Imported GHG
7
#162
(Increase your heat production 1 step and gain 3 heat.)
Imported Nitrogen
23
#163
4
3
* 2
*
(Raise your TR 1 step and gain 4 Plants. Add 3 Microbes to
ANOTHER card and 2 Animals to ANOTHER card.)
Micro-Mills
3
#164
(Increase your heat production 1 step.)
Magnetic Field Generators
20
#165
4
(Decrease your Energy production 4 steps and increase your Plant
production 2 steps. Raise your TR 3 steps.)
Shuttles
10
#166
1
5% O2
:
-2
(Effect: When you play a Space card, you pay 2 MC less for it.)
2
(Requires 5% oxygen. Decrease your Energy production 1 step and
increase your MC production 2 steps.)
Import of Advanced GHG
9
#167
(Increase your heat production 2 steps.)
Windmills
6
#168
1
7% O2
(Requires 7% oxygen. Increase your Energy production 1 step.)
Tundra Farming
16
#169
2
-6 C
2
(Requires -6 C or warmer. Increase your Plant production 1 step
and your MC production 2 steps. Gain 1 Plant.)
Aerobraked Ammonia Asteroid
26
#170
*
(Add 2 Microbes to ANOTHER card. Increase your heat production 3
steps and your Plant productions 1 step.)
Magnetic Field Dome
5
#171
(Decrease your Energy production 2 steps and increase your Plant
production 1 step. Raise your TR 1 step.)
Pets
10
#172
1/2
:
ANIMALS MAY NOT BE REMOVED FROM THIS CARD
(Effect: When any City tile is placed, add an Animal to this
card.)
(Add 1 Animal to this card.
1 VP per 2 Animals here.)
Protected Habitats
5
#173
OPPONENTS MAY NOT REMOVE YOUR
Protected Valley
23
#174
2
*
(Increase your MC production 2 steps. Place on a greenery tile
ON AN AREA RESERVED FOR OCEAN, disregarding normal placement
restrictions, and increase oxygen 1 step.)
Satellites
10
#175
1
/
(Increase your MC production 1 step for each space tag your
have, including this one.)
Noctis Farming
10
#176
1
-20 C
1
(Requires -20 C or warmer. Increase your MC production 1 step
and gain 2 Plants.)
Water Splitting Plant
12
#177
2 Oceans
(Action: Spend 3 Energy to raise oxygen 1 step.)
(Requires 2 ocean tiles.)
Heat Trappers
6
#178
-1
(Decrease any heat production 2 steps and increase your Energy
production 1 step.)
Soil Factory
9
#179
1
(Decrease your Energy production 1 step and increase your Plant
production 1 step.)
Fuel Factory
6
#180
1
(Decrease your Energy production 1 step and increase your
titanium and your MC production 1 step each.)
Ice Cap Melting
5
#181
+2 C
(Requires +2 C or warmer. Place 1 ocean tile.)
Corporate Stronghold
11
#182
-2
3
(Decrease your Energy production 1 step and increase your MC
production 3 steps. Place a City tile.)
Biomass Combustors
4
#183
-1
6% O2
(Requires 6% oxygen. Decrease any Plant production 1 step and
increase your Energy production 2 steps.)
Livestock
13
#184
1/
9% O2
(Action: Add 1 Animal to this card.)
2
(Requires 9% oxygen. Decrease your Plant production 1 step and
increase your MC production 2 steps. 1 VP for each Animal on
this card.
Olympus Conference
10
#185
1
:
OR -
+
(When you play a Science tag, including this, either add a
Science resource to this card, or remove a Science resource from
this card to draw a card.)
Rad-Suits
6
#186
1
2 Cities
1
(Requires two cities in play. Increase your MC up 1 step.)
Aquifer Pumping
18
#187
8
(
)
(Action: Spend 8 MC to place 1 ocean tile. STEEL MAY BE USED as
if you were playing a Building card.)
Flooding
7
#188
-1
4
*
(Place an ocean tile. IF THERE ARE TILES ADJACENT TO THIS OCEAN
TILE, YOU MAY REMOVE 4 MC FROM THE OWNER OF ONE OF THOSE TILES.)
Energy Saving
15
#189
/
(Increase your Energy production 1 step for each City tile in
play.)
Local Heat Trapping
1
#190
-5
+ 4
OR 2
*
(Spend 5 heat to gain either 4 Plants, or to add 2 Animals to
ANOTHER card.)
Permafrost Extraction
8
#191
-8 C
(Requires -8 C or warmer. Place 1 ocean tile.)
Invention Contest
2
#192
LOOK AT THE TOP 3 CARDS FROM THE DECK. TAKE 1 OF THEM INTO HAND
AND DISCARD THE OTHER 2
Plantation
15
#193
2 Science
(Requires 2 Science tags. Place a greenery tile and raise oxygen
1 step.)
Power Infrastructure
4
#194
X
X
(Action: Spend any amount of Energy and gain that amount of MC.)
Indentured Workers
0
#195
-1
NEXT CARD:
-8
(The next card you play this generation costs 8 MC less.)
Lagrange Observatory
9
#196
1
(Draw 1 card.)
Terraforming Ganymede
33
#197
2
/
(Raise your TR 1 step for each Jovian tag you have, including
this.)
Immigration Shuttles
31
#198
1/3
5
(Increase your MC production 5 steps. 1 VP for every 3rd City in
play.)
Restricted Area
11
#199
2
(Action: Spend 2 MC to draw a card.)
⃠
(Place this tile.)
Immigrant City
13
#200
:
1
(Effect: When a City tile is placed, including this, increase
your MC production 1 step.)
-2
(Decrease your Energy production 1 step and decrease your MC
production 2 steps. Place a City tile.)
Energy Tapping
3
#201
-1
(Decrease any Energy production 1 step and increase your own 1
step.)
Underground Detonations
6
#202
10
(Action: Spend 10MC to increase your heat production 2 steps.)
Soletta
35
#203
7
(Increase your heat production 7 steps.)
Technology Demonstration
5
#204
(Draw two cards.)
Rad-Chem Factory
8
#205
(Decrease your Energy production 1 step. Raise your TR 2 steps.)
Special Design
4
#206
Temp / O2 / Ocean
: +/- 2
(The next card you play this generation is +2 or -2 steps in
global requirements, your choice.)
Medical Lab
13
#207
1
1
/ 2
(Increase your MC production 1 step for every 2 Building tags
you have, including this.)
AI Central
21
#208
1
3 Science
(Action: Draw 2 cards.)
(Requires 3 Science tags to play. Decrease your Energy
production 1 step.)
Small Asteroid
10
#209
(Increase temperature 1 step. Remove up to 2 plants from any
player.)
Self-replicating robots
7
#210
2 Science
2
OR
X
x2
(Action: Reveal and place a SPACE OR BUILDING card here from
hand, and place 2 resources on it, OR double the resources on a
card here.)
(Effect: Cards here may be played as if from hand with its cost
reduced by the number of resources on it.)
(Requires 2 Science tags.)
Snow Algae
12
#211
2 Oceans
(Requires 2 oceans. Increase your Plant production and your heat
production 1 step each.)
Penguins
7
#212
1/
8 Oceans
(Action: Add 1 animal to this card.)
(Requires 8 oceans. 1 VP for each animal on this card.)
Aerial Mappers
11
#213
1
* OR
(Action: Add 1 Floater to ANY card or spend 1 Floater here to
draw 1 card).
Aerosport Tournament
7
#214
1
5 Floaters
1
/
(Requires that you have 5 Floaters. Gain 1 MC per each City tile
in play)
Air-Scrapping Expedition
13
#215
(Raise Venus 1 step. Add 3 Floaters to ANY Venus CARD)
Atalanta Planitia Lab
10
#216
2
3 Science
(Requires 3 science tags. Draw 2 cards.)
Atmoscoop
22
#217
1
3 Science
OR
*
(Requires 3 Science tags.
Either raise the temperature
2 steps, or raise Venus 2 steps.
Add 2 Floaters to ANY card).
Comet for Venus
11
#218
-
4
(Raise Venus 1 step. Remove up to 4MC from any player WITH A
VENUS TAG IN PLAY.).
Corroder Suits
8
#219
2
(Increase your MC production 2 steps. Add 1 resource to ANY
Venus CARD).
Dawn City
15
#220
3
4 Science
*
(Requires 4 Science tags. Decrease your energy production 1
step. Increase your titanium production 1 step. Place a City
tile on the RESERVED AREA).
Deuterium Export
11
#221
OR
(Action: add 1 Floater to this card OR spend 1 Floater here to
increase your energy production 1 step).
Dirigibles
11
#222
*
:
=
3
(Action: add 1 Floater to ANY card.)
(Effect: when playing a Venus tag, Floaters here may be used as
payment, and are worth 3MC each)
Extractor Balloons
21
#223
OR
(Action: add 1 Floater to this card, or remove 2 Floaters here
to raise Venus 1 step).
(Add 3 Floaters to this card).
Extremophiles
3
#224
1/3
2 Science
*
(Action: add 1 Microbe to ANY card)
(Requires 2 Science tags. 1 VP for every 3rd Microbe on this
card).
Floating Habs
5
#225
1/2
2 Science
2
*
(Action: spend 2 MC to add 1 Floater to ANY card).
(Requires 2 Science tags. 1 VP for every 2nd Floater on this
card).
Forced Precipitation
8
#226
2
OR
(Action: Spend 2 MC to add 1 Floater to this card, OR spend 2
Floaters here to increase Venus 1 step).
Freyja Biodomes
14
#227
2
10% Venus
OR
2
(Requires 10% on the
Venus track. Add 2
Microbes or 2 Animals
to another Venus card.
Decrease your energy
production 1 step and
increase your MC
production 2 steps).
GHG Import From Venus
23
#228
(Raise Venus 1 step. Increase your heat production 3 steps).
Giant Solar Shade
27
#229
(Raise Venus 3 steps).
Gyropolis
20
#230
1
/
1
/
(Decrease your energy production 2 steps. Increase your MC
production 1 step for each Venus and Earth tag you have. Place a
City tile).
Hydrogen to Venus
11
#231
/
(Raise Venus 1 step. Add 1 Floater to A Venus CARD for each
Jovian tag you have).
IO Sulphur Research
17
#232
2
OR
:
(Draw 1 card, or draw 3 if you have at least 3 Venus tags).
Ishtar Mining
5
#233
8% Venus
(Requires Venus 8%. Increase your titanium production 1 step).
Jet Stream Microscrappers
12
#234
OR
(Action: Spend 1 titanium to add 2 Floaters here, OR spend 2
Floaters here to raise Venus 1 step).
Local Shading
4
#235
OR
1
(Action: add 1 Floater to this card, or spend 1 Floater here to
raise your MC production 1 step).
Luna Metropolis
21
#236
2
1
/
*
(Increase your MC production 1 step for each Earth tag you have,
including this. Place a City tile on the RESERVED AREA).
Luxury Foods
8
#237
2
Venus Earth Jovian
Maxwell Base
18
#238
3
12% Venus
(Action: Add 1 resource to ANOTHER VENUS CARD).
*
(Requires Venus 12%. Decrease your energy production 1 step.
Place a City tile ON THE
RESERVED AREA.)
Mining Quota
5
#239
Venus Earth Jovian
(Requires Venus, Earth and Jovian tags. Increase your steel
production 2 steps).
Neutralizer Factory
7
#240
10% Venus
(Requires Venus 10%. Increase the Venus track 1 step).
Omnicourt
11
#241
Venus Earth Jovian
(Requires Venus, Earth and Jovian tags. Increase your TR 2
steps.)
Orbital Reflectors
26
#242
(Raise Venus 2 steps. Increase your heat production 2 steps).
Rotator Impacts
6
#243
max 14% Venus
6
(
)
OR
(Action: spend 6 MC to add an asteroid resource to this card
(TITANIUM MAY BE USED), or spend 1 resource from this card to
increase Venus 1 step).
(Venus must be 14% or lower).
Sister Planet Support
7
#244
Venus Earth
3
(Requires Venus and Earth tags. Increase your MC production 3
steps).
Solarnet
7
#245
1
Venus Earth Jovian
(Requires Venus, Earth and Jovian tags. Draw 2 cards).
Spin-Inducing Asteroid
16
#246
max 10% Venus
(Venus must be 10% or lower. Raise Venus 2 steps).
Sponsored Academies
9
#247
1
-
+
* +
*
(Discard 1 card from your hand and THEN draw 3 cards. All
OPPONENTS draw 1 card).
Stratopolis
22
#248
1/3
2 Science
(Action: Add 2 floaters to ANY VENUS CARD.)
2
*
(Requires 2
science tags.
Increase your
MC production 2 steps. Place a City tile ON THE
RESERVED AREA.
1 VP for every 3rd Floater
on this card.)
Stratospheric Birds
12
#249
1/
12% Venus
(Action: Add 1 animal to this card.)
(Requires Venus 12% and that you spend 1 Floater from any card.
1 VP for each Animal on this card.)
Sulphur Exports
21
#250
1
/
(Increase Venus 1 step. Increase your MC production1 step for
each Venus tag you have, including this.)
Sulphur-eating Bacteria
6
#251
6% Venus
OR X
3X
(Action: add 1 Microbe to this card, or spend any number of
Microbes here to gain triple amount of MC).
(Requires Venus 6%).
Terraforming Contract
8
#252
25 TR
4
(Requires that you have at least 25 TR. Increase your MC
production 4 steps.)
Thermophiles
9
#253
6% Venus
OR
(Action: add 1 Microbe to ANY Venus CARD or spend 2 Microbes
here to raise Venus 1 step).
(Requires Venus 6%).
Water to Venus
9
#254
(Raise Venus 1 step.)
Venus Governor
4
#255
Venus Venus
2
(Requires 2 Venus tags. Increase your MC production 2 steps.)
Venus Magnetizer
7
#256
10% Venus
(Action: Decrease your Energy production 1 step to raise Venus 1
step.)
(Requires Venus 10%.)
Venus Soils
20
#257
*
(Raise Venus 1 step. Increase your Plant production 1 step. Add
2 Microbes to ANOTHER card).
Venus Waystation
9
#258
1
:
-2
(Effect: When you play a Venus tag, you pay 2 MC less for it.)
Venusian Animals
15
#259
1/
18% Venus
:
(Effect: when you play a Science tag, including this, add 1
Animal to this card).
Venusian Insects
5
#260
1/2
12% Venus
(Action: add 1 Microbe to this card.)
(Requires Venus 12%. 1 VP for every 2nd Microbe on this card.)
Venusian Plants
13
#261
1
16% Venus
OR
(Requires Venus 16%. Raise Venus 1 step. Add 1 Microbe or 1
Animal to ANOTHER VENUS CARD).
House Printing
10
#P36
1
(Increase your steel production 1 step.)
Lava Tube Settlement
15
#P37
2
*
(Decrease your energy production 1 step and increase your MC
production 2 steps. Place a City Tile on a VOLCANIC AREA
regardless of adjacent cities.)
Martian Survey
9
#P38
1
max 4% O2
(Oxygen must be 4% or lower. Draw two cards.)
PSYCHROPHILES
2
#P39
max -20 C
:
=
2
(Action: Add 1 microbe to this card.)
(Effect: When paying for a plant card, microbes here may be used
as 2 MC each.)
(Temperature must be -20 C or lower.)
RESEARCH COORDINATION
4
#P40
After being played, when you perform an action, the wild tag
counts as any tag of your choice.
SF MEMORIAL
7
#P41
1
(Draw 1 card.)
Space Hotels
12
#P42
Earth Earth
4
(Requires 2 Earth tags. Increase MC production 4 steps.)
Airliners
11
#C01
1
3 Floaters
2
*
(Requires that you have 3 floaters. Increase your MC production
2 steps. Add 2 floaters to ANY card.)
Air Raid
0
#C02
STEAL
5
(Requires that you lose 1 floater. Steal 5 MC from any player.)
Atmo Collectors
15
#C03
OR
2
/3
/4
(Action: Add 1 floater here, or spend 1 floater here to gain 2
titanium, or 3 energy, or 4 heat.)
*
(Add 2 floaters to ANY card.)
Community Services
13
#C04
1
1
/
X
*
(Increase your MC production 1 step per CARD WITH NO TAGS,
including this.)
Conscription
5
#C05
-1
Earth Earth
NEXT CARD:
-16
(Requires 2 Earth tags. The next card you play this generation
costs 16 MC less.)
Corona Extractor
10
#C06
4 Science
4
(Requires 4 science tags. Increase your energy production 4
steps.)
Cryo Sleep
10
#C07
1
:
-1
(Effect: When you trade, you pay 1 less resource for it.)
Earth Elevator
43
#C08
4
(Increase your titanium production 3 steps.)
Ecology Research
21
#C09
1
/
*
*
(Increase your plant production 1 step for each colony you own.
Add 1 animal to ANOTHER card and 2 microbes to ANOTHER card.)
Floater Leasing
3
#C10
1
/ 3
(Increase your MC production 1 step per 3 floaters you have.)
Floater Prototypes
2
#C11
*
(Add two floaters to ANOTHER card.)
Floater Technology
7
#C12
*
(Action: Add 1 floater to ANOTHER card.)
Galilean Waystation
15
#C13
1
1
/
(Increase your MC production 1 step for every Jovian tag in
play.)
Heavy Taxation
3
#C14
-1
Earth Earth
2
4
(Requires 2 Earth tags. Increase your MC production 2 steps, and
gain 4MC.)
Ice Moon Colony
23
#C15
(Place 1 colony and 1 ocean tile.)
Impactor Swarm
11
#C16
Jovian Jovian
12
(Requires 2 Jovian tags. Gain 12 heat. Remove up to 2 plants
from any player.)
Interplanetary Colony Ship
12
#C17
(Place a colony.)
Jovian Lanterns
20
#C18
1/2
Jovian
(Action: Spend 1 titanium to add 2 floaters here.)
*
(Requires 1 Jovian tag. Increase your TR 1 step. Add 2 floaters
to ANY
card. 1VP per 2 floaters.)
Jupiter Floating Station
9
#C19
1
3 Science
OR
1
/
* (max 4)
(Action: Add 1 floater to a JOVIAN CARD, or gain 1 MC for every
floater here (MAX 4).)
(Requires 3 Science tags.)
Luna Governor
4
#C20
Earth Earth Earth
2
(Requires 3 Earth tags. Increase your MC production 2 steps.)
Lunar Exports
19
#C21
OR
5
(Increase your plant production 2 steps, or your MC production 5
steps.)
Lunar Mining
11
#C22
/ 2
(Increase your titanium production 1 step for every 2 Earth tags
you have in play, including this.)
Market Manipulation
1
#C23
INCREASE ONE COLONY TILE TRACK 1 STEP.
DECREASE ANOTHER COLONY TILE TRACK 1 STEP.
Martian Zoo
12
#C24
1
2 Cities
:
1
/
(Effect: When you play an Earth tag, place an animal here.)
(Action: Gain 1MC per animal here.)
(Requires 2 city tiles in play.)
Mining Colony
20
#C25
(Increase your titanium production 1 step. Place a colony.)
Minority Refuge
5
#C26
-2
(Decrease your MC production 2 steps. Place a colony.)
Molecular Printing
11
#C27
1
1
/
1
/
(Gain 1Mc for each city tile in play.
Gain 1MC for each colony in play.)
Nitrogen From Titan
25
#C28
1
(Raise your TR 2 steps. Add 2 floaters to a JOVIAN CARD.)
Pioneer Settlement
13
#C29
2
max 1 Colony
-2
(Requires that you have no more than 1 colony. Decrease your MC
production 2 steps. Place a colony.)
Productive Outpost
0
#C30
GAIN ALL YOUR COLONY BONUSES
Quantum Communications
8
#C31
1
4 Science
1
/
(Requires 4 Science tags. Increase your MC production 1 step for
each colony in play.)
Red Spot Observatory
17
#C32
2
3 Science
OR
(Action: Add 1 floater to this card, or spend 1 floater here to
draw a card.)
(Requires 3 Science tags. Draw 2 cards.)
Refugee Camps
10
#C33
1/
1
(Action: Decrease your MC production 1 step to add a camp
resource to this card.)
(1 VP for each camp resource on this card.)
Research Colony
20
#C34
*
(Place a colony. MAY BE PLACED WHERE YOU ALREADY HAVE A COLONY.
Draw 2 cards.)
Rim Freighters
4
#C35
:
-1
(Effect: When you trade, you pay 1 less resource for it.)
Sky Docks
18
#C36
2
Earth Earth
: -1
(Effect: When you play a card, you pay 1 MC less for it.)
(Requires 2 Earth tags. Gain 1 Trade Fleet.)
Solar Probe
9
#C37
1
/
(Draw 1 card for every 3 science tags you have, including this.)
Solar Reflectors
23
#C38
5
(Increase your heat production 5 steps.)
Space Port
22
#C39
Colony
4
(Requires 1 colony. Decrease your Energy production 1 step and
increase your MC production 4 steps. Place a City tile. Gain 1
Trade Fleet.)
Space Port Colony
27
#C40
1/2
Colony
*
(Requires a colony. Place a colony.
MAY BE PLACED ON A COLONY TILE WHERE YOU ALREADY HAVE A
COLONY.
Gain 1 Trade Fleet. 1VP per 2 colonies in play.)
Spin-off Department
10
#C41
20
* :
(Effect: WHEN PLAYING A CARD WITH A BASIC COST OF 20MC OR MORE,
draw a card.)
2
(Increase your MC production 2 steps.)
Sub-Zero Salt Fish
5
#C42
1/2
-6 C
(Action: Add 1 Animal to this card.)
(Requires -6 C. Decrease any Plant production 1 step. 1 VP
per
2 Animals on this card.)
Titan Air-scrapping
21
#C43
2
OR
(Action: Spend 1 titanium to add 2 floaters here, or spend 2
floaters here to increase your TR 1 step.)
Titan Floating Launch-Pad
18
#C44
1
OR
(Action: Add 1 floater to ANY JOVIAN CARD, or spend 1 floater
here to trade for free.)
(Add two floaters to ANY JOVIAN CARD.)
Titan Shuttles
23
#C45
1
OR X
X
(Action: Add 2 floaters to ANY JOVIAN CARD, or spend any number
of floaters here to gain the same number of titanium.)
Trade Envoys
6
#C46
:
+1
(Effect: When you trade, you may first increase that Colony Tile
track 1 step.)
Trading Colony
18
#C47
:
+1
(Effect: When you trade, you may first increase that Colony Tile
track 1 step.)
(Place a colony.)
Urban Decomposers
6
#C48
Colony City
*
(Requires that you have 1 city tile and 1 colony in play.
Increase your plant production 1 step, and add 2 microbes to
ANOTHER card.)
Warp Drive
14
#C49
2
5 Science
:
-4
(Effect: When you play a Space card, you pay 4 MC less for it.)
(Requires 5 Science tags.)
Aerial Lenses
2
#T01
-1
(Requires that Kelvinists are ruling or that you have 2
delegates there. Remove up to 2 plants from any player. Increase
your heat production 2 steps.)
Banned Delegate
0
#T02
(Requires that you are Chairman. Remove any NON-LEADER
delegate.)
Cultural Metropolis
20
#T03
3
(Requires that Unity is ruling or that you have 2 delegates
there. Decrease your energy production 1 step and increase your
MC production 3 steps. Place a city tile. Place 2 delegates in 1
party.)
Diaspora Movement
7
#T04
1
1
/
(Requires that Reds are ruling or that you have 2 delegates
there. Gain 1MC for each Jovian tag in play.)
Event Analysts
5
#T05
(Effect: You have influence +1. )
(Requires that Scientists are ruling or that you have 2
delegates there.)
GMO Contract
3
#T06
/
/
:
2
(Effect: Each time you play a plant,animal, or microbe tag,
including this, gain 2MC.)
(Requires that Greens are ruling or that you have 2 delegates
there.)
Martian Media Center
7
#T07
3
(Action: Pay 3 MC to add a delegate to any party.)
2
(Requires that Mars First is ruling or that you have 2 delegates
there.Increase your MC production 2 steps.)
Parliament Hall
8
#T08
1
1
/
(Requires that Mars First are ruling or that you have 2
delegates there. Increase your MC production 1 step for every 3
Building tag you have, including this.)
PR Office
7
#T09
1
/
(Requires that Unity are ruling or that you have 2 delegates
there. Gain 1 TR. Gain 1 MC for each Earth tag you have,
including this.)
Public Celebrations
8
#T10
2
(Requires that you are Chairman.)
Recruitment
2
#T11
* +
(Exchange one NEUTRAL NON-LEADER delegate with one of your own
from the reserve.)
Red Tourism Wave
3
#T12
1
/
*
(Requires that Reds are ruling or that you have 2 delegates
there. Gain 1 MC from each EMPTY AREA ADJACENT TO YOUR TILES.)
Sponsored Mohole
5
#T13
(Requires that Kelvinists are ruling or that you have 2
delegates there. Increase your heat production 2 steps.)
Supported Research
3
#T14
(Requires that Scientists are ruling or that you have 2
delegates there. Draw 2 cards.)
Wildlife Dome
15
#T15
(Requires that Greens are ruling or that you have 2 delegates
there. Place a greenery tile and raise oxygen 1 step.)
Vote of no Confidence
5
#T16
-
* +
(Requires that you have a Party Leader in any party and that the
sitting Chairman is neutral. Remove the NEUTRAL Chairman and
move your own delegate(from the reserve) there instead. Gain 1
TR.)
Dusk Laser Mining
8
#X01
Science Science
4
(Requires 2 Science tags. Decrease your energy production 1
step, and increase your titanium production 1 step. Gain 4
titanium.)
Project Inspection
0
#X02
USE A CARD ACTION THAT HAS ALREADY BEEN USED THIS GENERATION
Energy Market
3
#X03
2X
X
OR
8
(Action: Spend 2X MC to gain X energy, or decrease energy
production 1 step to gain 8 MC.)
Hi-Tech Lab
17
#X04
1
X
X
*
(Action: Spend any amount of energy to draw the same number of
cards. TAKE 1 INTO HAND AND DISCARD THE REST.)
Interplanetary Trade
27
#X05
1
1
/
(Increase your MC production 1 step per different tag you have
in play, including this.)
Law Suit
2
#X06
-1
STEAL
3
*
(Steal 3 MC from a player that REMOVED YOUR RESOURCES OR
DECREASED YOUR PRODUCTION this generation. Place this card face
down in THAT PLAYER'S EVENT PILE.)
Mercurian Alloys
3
#X07
2 Science
: +
1
(Effect: Your titanium resources are worth 1 MC extra.)
(Requires 2 Science tags.)
Orbital Cleanup
14
#X08
2
1
/
(Action: Gain 1 MC per Science tag you have.)
-2
(Decrease your MC production 2 steps.)
Political Alliance
4
#X09
(Requires that you have 2 Party Leaders. Gain 1 TR.)
Rego Plastics
10
#X10
1
: +
1
(Effect: Your steel resources are worth 1 MC extra.)
Saturn Surfing
13
#X11
1
1
/
* (max 5)
(Action: Spend 1 floater from here to gain 1 MC for each floater
here, INCLUDING THE PAID FLOATER (max 5).)
/
(Add 1 floater here for every Earth tag you have, including
this.)
Stanford Torus
12
#X12
2
*
(Place a city tile IN SPACE, outside and separate from the
planet.)
Advertising
4
#X13
20
:
1
(Effect: When you play a card with basic cost of 20MC or more,
increase your MC production 1 step.)
Asteroid Deflection System
13
#X14
1/
*
:
(Action: REVEAL AND DISCARD the top card of the deck. If it has
a space tag, add an asteroid here.)
OPPONENTS MAY NOT REMOVE YOUR PLANTS
(Decrease your energy production 1 step. 1VP per asteroid on
this card.)
Asteroid Hollowing
16
#X15
1/2
1
(Action: Spend 1 titanium to add 1 asteroid resource here and
increase MC production 1 step.)
(1VP for each 2 asteroids on this card.)
Comet Aiming
17
#X16
*
OR
(Action: Spend 1 titanium to add 1 asteroid resource to ANY CARD
or remove 1 asteroid here to place an ocean.)
Crash site Cleanup
4
#X17
1
- Plant
OR
(REQUIRES THAT A PLAYER REMOVED ANOTHER PLAYER'S PLANTS THIS
GENERATION. Gain 1 titanium or 2 steel.)
Cutting Edge Technology
12
#X18
1
REQ
:
-2
(Effect: When playing a card with a requirement, pay 2MC less.)
Directed Impactors
8
#X19
6
(
)
*
OR
(Action: Spend 6 MC to add 1 asteroid to ANY CARD (titanium may
be used to pay for this), or remove 1 asteroid here to raise
temperature 1 step).
Diversity Support
1
#X20
9 different resources
(Requires that you have 9 different types of resources. Gain 1
TR.)
Field-Capped City
29
#X21
2
(Increase your MC production 2 steps, increase your energy
production 1 step, gain 3 plants, and place a city tile.)
Imported Nutrients
14
#X22
4
4
*
(Gain 4 plants and add 4 microbes to ANOTHER CARD.)
Jovian Embassy
14
#X23
1
(Raise your TR 1 step.)
Magnetic Shield
24
#X24
3 Power
4
(Requires 3 power tags. Raise your TR 4 steps.)
Meat Industries
5
#X25
* :
2
(Effect: When you gain an animal to ANY CARD, gain 2MC.)
Meltworks
4
#X26
5
(Action: Spend 5 heat to gain 3 steel.)
Mohole Lake
31
#X27
* OR
*
(Action: Add a microbe or animal to ANOTHER card.)
(Effect: Gain 3 plant. Raise temperature 1 step, and place 1
ocean tile.)
Potatoes
2
#X28
2
(Lose 2 plants. Increase your MC production 2 steps)
Sub-Crust Measurements
20
#X29
2
Science Science
(Action: Draw a card.)
(Requires 2 science tags.)
Topsoil Contract
8
#X30
* :
1
(Effect: When you gain a microbe to ANY CARD, also gain 1MC.)
(Gain 3 plants.)
Deimos Down
31
#X31
✷
*
6
(Raise temperature 3 steps and gain 4 steel. Place this tile
ADJACENT TO no other city tile. Remove up to 6 Plants from any
player.)
Great Dam
15
#X32
1
4 Oceans
🌊︎
*
(Requires 4 ocean tiles. Increase your Energy production 2
steps. Place this tile ADJECENT TO an ocean tile.)
Magnetic Field Generators
22
#X33
4
📡︎
(Decrease your Energy production 4 steps and increase your Plant
production 2 steps. Raise your TR 3 steps. Place this tile.)
Asteroid Rights
10
#X34
1
*
1
OR
(Action: Spend 1 MC to add 1 asteroid to ANY card, OR spend 1
asteroid here to raise your MC production 1 step or gain 2
titanium.)
(Gain 2 asteroids to this card.)
Bactoviral Research
10
#X35
*/
(Draw 1 card. Choose 1 of your played cards and add 1 microbe to
it for each science tag you have, including this.)
Bio Printing Facility
7
#X36
OR
*
(Action: Spend 2 energy to gain 2 plants OR to add 1 animal to
ANOTHER card.)
Harvest
4
#X37
3 Forests
12
(Requires that you have 3 greenery tiles in play. Gain 12MC.)
Outdoor Sports
8
#X38
1
City/Ocean
2
(Requires any city adjacent to ocean.Increase your MC production
2 steps.)
16 Psych
31
#X44
2
(Increase titanium production 2 steps. Gain 3 titanium.)
Robot Pollinators
9
#X45
4% O2
/
(Requires 4% oxygen. Increase your plant production 1 step. Gain
1 plant for each plant tag you have.)
Supercapacitors
4
#X46
EFFECT: CONVERTING ENERGY TO HEAT DURING PRODUCTION IS OPTIONAL
FOR EACH ENERGY RESOURCE
1
(Increase MC production 1 step.)
Icy Impactors
15
#X47
10
()
OR
*
(Action: Spend 10 MC (titanium may be used) to add 2 asteroids
here, or spend 1 asteroid here to place an ocean tile. FIRST
PLAYER CHOOSES WHERE YOU MUST PLACE IT.)
Directed Heat Usage
1
#X48
3
4 OR
(Action: Spend 3 heat to either gain 4 MC or 2 plants.)
Aqueduct Systems
9
#X50
1
City/Ocean
(Requires that you have a city next to an ocean. Reveal cards
from the deck until you have revealed 3 building-tag cards. Take
those into hand and discard the rest.)
Astra Mechanica
7
#X51
*
(RETURN 2 OF YOUR PLAYED EVENTS TO YOUR HAND. IT MAY NOT BE
CARDS THAT PLACE SPECIAL TILES.)
Carbon Nanosystems
14
#X52
1
:
(Effect: When you play a science tag, including this, add a
graphene resource here.
/
:
=
4
Effect: When paying for a space or city tag, graphenes may be
used as 4 MC each.)
Cyberia Systems
17
#X53
COPY
(Increase steel production 1 step. Copy the production boxes of
2 of your other cards with building tags.)
Hermetic Order of Mars
10
#X56
max 4% O2
2
1
/
*
(Oxygen must be 4% or less. Increase your MC production 2 steps.
Gain 1 MC per empty area adjacent to your tiles.)
Homeostasis Bureau
16
#X57
:
3
(Effect: When you raise temperature, gain 3 MC.)
(Increase your heat production 2 steps.)
Kaguya Tech
10
#X58
2
*
(Increase MC production 2 steps. Draw 1 card. Remove 1 of your
greenery tiles (does not affect oxygen). Place a city tile
there, regardless of other restrictions. Gain placement bonuses
as usual.)
Mars Nomads
13
#X60
MOVE
*
(Action: Move the Nomads to an adjacent non-reserved, empty area
and gain THE PLACEMENT BONUS as if placing a special tile there.
No tiles may be placed on the Nomad area.)
*
(PLACE THE NOMADS (a gold cube) on a non-reserved, empty area on
the game board.)
Neptunian Power Consultants
14
#X61
1/
:
5
()
(Effect: When any ocean is placed, you MAY pay 5 M€ (steel may
be used) to raise energy production 1 step and add 1
hydroelectric resource to this card.)
(1 VP per hydroelectric resource on this card.)
Martian Lumber Corps
6
#X62
Forest Forest
:
=
3
(Effect: When paying for a building card, plants may be used as
3 MC each.)
(Requires that you have 2 greenery tiles. Increase plant
production 1 step.)
Red Ships
2
#X63
4% O2
1
/
*
(Action: Gain 1 M€ for each CITY AND SPECIAL TILE ADJACENT TO
OCEAN, regardless of owner.)
(Requires 4% oxygen or more.)
Solar Logistics
20
#X64
1
:
-2
(Effect: When you play an Earth tag, you pay 2 M€ less.
:
Effect: When any player plays a space event, you may draw a
card.)
(Gain 2 titanium.)
Teslaract
14
#X65
(Action: Spend energy production to increase plant production by
the same amount.)
(Raise your TR 1 step.)
St. Joseph of Cupertino Mission
7
#X65
1/
5
(
)
*
(Action: Pay 5 M€ (steel may be used) to place a cathedral
(silver cube) on a city tile. Max 1 per city. THE CITY OWNER MAY
PAY 2 M€ TO DRAW 1 CARD.)
(1 VP per cathedral in play.)
CORPORATION
EFFECT
-
20
:
4
(Effect: After you pay for a card or standard project with a
basic cost of 20MC or more, you gain 4MC.)
credicor
57
(You start with 57 MC.)
CORPORATION
EFFECT
7
(Effect: You may always pay 7 plants, instead of 8, to place
greenery.)
ecoline
36
3
(You start with 2 plant production, 3 plants, and 36MC)
CORPORATION
EFFECT
X
:
X
(Effect: Your may use heat as MC. You may not use MC as heat.)
helion
42
(You start with 3 heat production and 42 MC.)
CORPORATION
EFFECT
/
:
(Effect: Each time you get any steel or titanium as a
placement bonus on the map, increase your steel production 1
step.)
MINING GUILD
30
5
(You start with 30 MC, 5 steel, and 1 steel production)
CORPORATION
EFFECT
:
2
(Effect: Each time you play an event, you gain 2 MC.)
INTERPLANETARY
CINEMATICS
30
20
(You start with 20 steel and 30 MC.)
CORPORATION
EFFECT
Temp / O2 / Ocean
: +/- 2
(Effect: Your temperature, oxygen and ocean requirements are
+2 or -2 steps, your choice in each case.)
X
INVENTRIX
45
(As your first action in the game, draw 3 cards. Start with
45MC.)
CORPORATION
EFFECT
: +
1
(Effect: Your titanium resources are each worth 1 MC extra.)
PHOBOLOG
23
10
(You start with 10 titanium and 23 MC.)
CORPORATION
EFFECT
*:
1
:
3
(Effect: When any city tile is placed ON MARS, increase your
MC production 1 step. When you place a city tile, gain 3 MC.)
▲▲
THARSIS REPUBLIC
40
(You start with 40 MC. As your first action in the game, place a
city tile.)
CORPORATION
EFFECT
* :
-3
(Effect: When playing a power card OR THE STANDARD PROJECT
POWER PLANT, you pay 3 MC less for it.)
THORGATE
48
(You start with 1 energy production and 48 MC.)
CORPORATION
ACTION
3
*
(Action:If your Terraform Rating was raised this generation,
you may pay 3 MC to raise it 1 step more.)
UNITED NATIONS MARS INITIATIVE
40
(You start with 40 MC.)
CORPORATION
EFFECT
:
-3
(Effect: When playing an Earth card, you pay 3 MC less for
it.)
TERACTOR
60
(You start with 60 MC.)
CORPORATION
EFFECT
:
1
(Effect: Each time any Jovian tag is put into play, including
this, increase your MC production 1 step.)
SATURN
●
SYSTEMS
42
(You start with 1 titanium production and 42 MC.)
CORPORATION
EFFECT
:
2
(Effect: Whenever Venus is terraformed 1 step, you gain 2MC.)
APHRODITE
47
(You start with 1 plant production and 47 MC)
CORPORATION
1/3
ACTION
*
(Action: Add a floater to ANY card.)
(1 VP per 3 floaters
on this card.)
CELESTIC
42
(You start with 42 MC. As your first action, reveal cards from
the deck until you have revealed 2 cards with a floater icon on
it. Take those 2 cards into hand and discard the rest.)
CORPORATION
EFFECT
:
(Effect: For each step you increase the production of a
resource, including this, you also gain that resource.)
MANUTECH
35
(You start with 1 steel production, and 35 MC)
CORPORATION
EFFECT
Venus
: +/- 2
(Effect: Your Venus requirements are +/- 2 steps, your choice
in each case.)
MORNING STAR INC.
50
(You start with 50 MC. As your first action, reveal cards from
the deck until you have revealed 3 Venus-tag cards. Take those
into hand and discard the rest.)
CORPORATION
ACTION
(Action: Use a blue card action that has already been used
this generation.)
VIRON
48
(You start with 48 MC.)
CORPORATION
EFFECT
:
-2
(Effect: When you play a building tag, you pay 2 MC less for
it.)
㨐
Cheung Shing
■■MARS■■
3
44
(You start with 3 MC production and 44 MC.)
CORPORATION
EFFECT
:
(Effect: When you play an Earth tag, including this, draw a
card.)
POINTLUNA
38
(You start with 1 titanium production and 38 MC.)
CORPORATION
ACTION
4
(Action: Spend 4 MC to increase (one of) your LOWEST
PRODUCTION 1 step.)
ROBINSON
•—•—•—•—•—•—•
INDUSTRIES
47
(You start with 47 MC.)
CORPORATION
EFFECT
:
-2
(Effect: When you play an Science tag, you pay 2MC less for
it.)
VALLEY TRUST
37
PREL
(You start with 37 MC. As your first action, draw 3 Prelude
cards, and play one of them. Discard the other two.)
CORPORATION
EFFECT
?
:
3
(Effect: When you play a card with a NON-NEGATIVE VP icon,
including this, gain 3MC.)
VITOR
45
AWARDS
(You start with 45 MC. As your first action, fund an award for
free.)
CORPORATION
EFFECT
:
1
(When you get a new type of tag in play (event cards do not
count), increase your MC production 1 step.)
ARIDOR
40
COLONY
(You start with 40MC. As your first action add a colony tile.)
CORPORATION
1/2
EFFECT
/
:
(Effect: When you play an animal or plant tag, including
this, add 1 animal
to this card.)
ARKLIGHT
45
2
(You start with 45 MC. Increase your MC production 2 steps. 1 VP
per 2 animals on this card.)
CORPORATION
EFFECT
* :
5
(Effect: When you buy a card to hand, pay 5MC instead of 3,
including the starting hand.)
POLYPHEMOS
50
5
5
(You start with 50MC. Increase your MC production 5 steps. Gain
5 titanium.)
CORPORATION
EFFECT
:
1
(Effect: When any colony is placed, including this, raise your
MC production 1 step.)
POSEIDON
45
(You start with 45MC. As your first action, place a colony.)
CORPORATION
ACTION
*
=
(Action: Add a floater to ANY card.
Effect: Floaters on this card may be used as 2 heat each.)
STORM
CRAFT
INCOR
PORATED
48
(You start with 48 MC.)
CORPORATION
EFFECT
*:
1
:
3
(Effect: When any ocean tile is placed, increase your MC
production 1 step. Your bonus for placing adjacent to oceans
is 3MC instead of 2MC.)
LAKEFRONT
RESORTS
54
(You start with 54 MC.)
CORPORATION
1/
EFFECT
:
6
(Effect: During production phase, if you did not get TR so far
this
generation, add one
preservation resource
here and gain 6MC.)
PRISTAR
53
(You start with 53 MC. Decrease your TR 2 steps.
1 VP per preservation resource here.)
CORPORATION
ACTION
2
/
*
(Action: Gain 2MC for EACH PARTY WHERE YOU HAVE AT LEAST 1
DELEGATE.)
Septem Tribus
36
(You start with 36 MC. When you perform an action, the wild tag
counts as any tag of your choice.)
CORPORATION
EFFECT
:
1
(Effect: Buying cards to hand costs 1MC.)
TERRALABS
RESEARCH
14
(You start with 14 MC. Lower your TR 1 step.)
CORPORATION
ACTION
4
(Action: Decrease any production to gain 4 resources of that
kind.)
UTOPIA
INVEST
40
(You start with 40 MC. Increase your steel and titanium
production 1 step each.)
CORPORATION
ACTION
* OR
3
(Action: Increase your energy production 1 step IF YOU HAVE NO
ENERGY RESOURCES, or spend 3MC to draw a building card.)
FACTORUM
37
(You start with 37 MC. Increase your steel production 1 step.)
CORPORATION
EFFECT
-
OR -
: PAY
3
(Effect: When a player causes another player to decrease
production or lose resources, pay 3MC to the victim, or as
much as possible.)
▲
mons
INSURANCE
48
4
-2
*
(You start with 48 MC. Increase your MC production 4 steps. ALL
OPPONENTS DECREASE THEIR MC PRODUCTION 2 STEPS. THIS DOES NOT
TRIGGER THE EFFECT BELOW.)
CORPORATION
EFFECT
:
(Effect: Each new adjacency between your tile and an
opponent's tile gives you a standard resource of your choice
(regardless of who just placed a tile).)
PHILARES
47
(You start with 47 MC. As your first action, place a greenery
tile and raise the oxygen 1 step.)
CORPORATION
ACTION
ACTION: PLACE A PLAYER MARKER
ON A NON-RESERVED AREA ADJACENT TO ONE OF YOUR TILES OR MARKED
AREAS
EFFECT
EFFECT: MARKED AREAS ARE RESERVED FOR YOU. WHEN YOU PLACE A
TILE THERE, GAIN 3 MC
ARCADIAN COMMUNITIES
40
10
*
(You start with 40 MC and 10 steel.
AS YOUR FIRST ACTION, PLACE A COMMUNITY (PLAYER MARKER) ON A
NON-RESERVED AREA.)
CORPORATION
EFFECT
:
OR 2
:
(Effect: When you play a building tag, including this, gain 1
microbe to this card, or remove 2 microbes here and raise your
plant production 1 step.)
RECYCLON
38
(You start with 38 MC and 1 steel production.)
CORPORATION
EFFECT
:
2
* OR
*
:
2
(Effect: when a microbe tag is played, incl. this, THAT PLAYER
gains 2 MC, or adds a microbe to THAT card, and you gain 2
MC.)
SPLICE
TACTICAL GENOMICS
44
(You start with 44 MC. As your first action, reveal cards until
you have revealed a microbe tag. Take that card into hand, and
discard the rest.)
CORPORATION
ACTION
* /
OR
3
(Action: Either add 1 asteroid to ANY CARD or gain any
standard resource OR remove 1 asteroid here to gain 3
titanium.)
ASTRODRILL
35
3
(You start with 35MC, and 3 asteroid resources here.)
CORPORATION
EFFECT
:
-4
:-
OR 3
(Effect: When ANY microbe is played, including these, add a
disease here and lose 4MC or as much as possible. When you
play a science tag, remove 1 disease)
from here and raise your TR 1 step, OR, if there are no
diseases here, you MAY raise your TR 3 steps and TURN THIS
CARD FACE DOWN (lose this card tags/effects).)
PHARMACY UNION
54
(You start with 54MC. Draw a science card.)
CORPORATION
EFFECT
/
/
:
OR
*
(Effect: When playing a bio tag, imcluding these 2, gai 1
plant or add 1 microbe to ANY card.)
ecotec
42
(You start with 42MC and 1 plant production.)
CORPORATION
EFFECT
X
X
KEEP 1
(Action: Spend any number of energy to draw that many cards.
Keep 1 and discard the rest.)
TYCHO
MAGNETICS
42
(You start with 42MC. Increase your energy production 1 step.)
CORPORATION
ACTION/EFFECT
/
Asteroid OR Aquifer
:
= 1
(Action: Add 1 asteroid here for every space tag you have.
Effect: When paying for the ASTEROID or AQUIFER standard
projects, each asteroid here maybe used as 1MC.)
KUIPER
COOPERATIVE
33
(You start with 33MC. Increase your titanium production 1 step.)
Allied Banks
PRELUDE
#P01
4
3
(Increase your MC production 4 steps. Gain 3 MC .)
Aquifer Turbines
PRELUDE
#P02
-
3
(Place an Ocean. Increase your energy production 2 steps. Pay 3
MC .)
Biofuels
PRELUDE
#P03
(Increase your energy and plant production 1 step. Gain 2
plants.)
Biolab
PRELUDE
#P04
(Increase your plant production 1 step. Draw 3 cards.)
Biosphere Support
PRELUDE
#P05
1
(Increase your plant production 2 steps. Decrease your MC
production 1 step.)
Business Empire
PRELUDE
#P06
6
-
6
(Increase your MC production 6 steps. Pay 6 MC.)
Dome Farming
PRELUDE
#P07
2
(Increase your MC production 2 steps and plant production 1
step.)
Donation
PRELUDE
#P08
21
(Gain 21 MC.)
Early Settlement
PRELUDE
#P09
(Increase your plant production 1 step. Place a city tile.)
Ecology Experts
PRELUDE
#P10
X
Project Requirements
(Increase your plant production 1 step. Play a card from hand,
ignoring global requirements.)
Excentric Sponsor
PRELUDE
#P11
:
-25
(Play 1 card from hand with a 25 MC reduction.)
Experimental Forest
PRELUDE
#P12
( Place 1 Greenery tile. Reveal cards until you reveal two cards
with plant tags on them. Take them into your hand and discard
the rest.)
Galilean Mining
PRELUDE
#P13
-
5
(Increase your titanium production 2 steps. Pay 5 MC.)
Great Aquifer
PRELUDE
#P14
(Place 2 Ocean tiles.)
Huge Asteroid
PRELUDE
#P15
-
5
(Increase Temperature 3 steps. Pay 5 MC.)
Io Research Outpost
PRELUDE
#P16
(Increase your titanium production 1 step. Draw a card.)
Loan
PRELUDE
#P17
2
30
(Gain 30 MC. Decrease your MC production 2 steps.)
Martian Industries
PRELUDE
#P18
6
(Increase your energy and steel production 1 step. Gain 6 MC.)
Metal-rich Asteroid
PRELUDE
#P19
(Increase temperature 1 step. Gain 4 titanium and 4 steel.)
Metals Company
PRELUDE
#P20
1
(Increase your MC, steel and titanium production 1 step.)
Mining Operations
PRELUDE
#P21
(Increase your steel production 2 steps. Gain 4 steel.)
Mohole
PRELUDE
#P22
(Increase your heat production 3 steps. Gain 3 heat.)
Mohole Excavation
PRELUDE
#P23
(Increase your steel production 1 step and heat production 2
steps. Gain 2 heat.)
Nitrogen Shipment
PRELUDE
#P24
5
(Increase your plant production 1 step. Increase your TR 1 step.
Gain 5 MC.)
Orbital Construction Yard
PRELUDE
#P25
(Increase your titanium production 1 step. Gain 4 titanium.)
Polar Industries
PRELUDE
#P26
(Increase your heat production 2 steps. Place an Ocean tile.)
Power Generation
PRELUDE
#P27
(Increase your energy production 3 steps.)
Research Network
PRELUDE
#P28
1
(Increase your money production 1 step. Draw 3 cards.)
Self-Sufficient Settlement
PRELUDE
#P29
2
(Increase your money production 2 step. Place a City tile.)
Smelting Plant
PRELUDE
#P30
(Raise oxygen 2 steps. Gain 5 steel.)
Society Support
PRELUDE
#P31
-1
(Increase your plant, energy and heat production 1 step.
Decrease money production 1 step.)
Supplier
PRELUDE
#P32
(Increase your energy production 2 steps. Gain 4 steel.)
Supply Drop
PRELUDE
#P33
3
8
3
(Gain 3 titanium, 8 steel and 3 plants.)
UNMI Contractor
PRELUDE
#P34
(Increase your TR 3 steps. Draw a card.)
Acquired Space Agency
PRELUDE
#P35
(Gain 6 titanium. Reveal cards until you reveal two cards with
Space Tags. Take them into your hand, discard the rest.)
Corporate Archives
PRELUDE
#X39
13
LOOK AT THE TOP 7 CARDS FROM THE DECK. TAKE 2 OF THEM INTO HAND
AND DISCARD THE OTHER 5
Double Down
PRELUDE
#X40
COPY YOUR OTHER PRELUDE'S DIRECT EFFECT
Merger
PRELUDE
#X41
CORP
-42
(Draw 4 corporation cards. Play one of them and discard the
other 3. Then pay 42 MC.)
New partner
PRELUDE
#X42
1
PREL
(Raise your MC production 1 step. Immediately draw 2 prelude
cards. Play 1 of them, and discard the other.)
Head start
PRELUDE
#X43
(Gain 2 steel. Gain 2Mc per project card you have in hand.
Immediately take two actions.)
EUROPA
1
Colony Bonus
Trade Income: Gain the indicated production
1
1
TRITON
Colony Bonus Trade Income
0
1
1
2
3
4
5
CALLISTO
Colony Bonus Trade Income
0
2
3
5
7
10
13
CERES
Colony Bonus Trade Income
1
2
3
4
6
8
10
ENCELADUS
Colony Bonus Trade Income
0
1
2
3
4
4
5
TITAN
Colony Bonus Trade Income
0
1
1
2
3
3
4
MIRANDA
Colony Bonus Trade Income
0
1
1
2
2
3
3
GANYMEDE
Colony Bonus Trade Income
0
1
2
3
4
5
6
LUNA
2
Colony Bonus
Trade Income
2
2
2
1
2
4
7
10
13
17
IO
Colony Bonus Trade Income
2
3
4
6
8
10
13
PLUTO
+-Colony Bonus Trade Income
0
1
2
2
3
3
4
Improved Energy Template
/
(Increase energy production 1 step per 2 power tags (no limit).
Influence counts as power tags.)
Scientific Communities
1
/
(Gain 1 MC for each card in hand (no limit) and influence.)
Eco Sabotage
max 3
(Lose all plants except 3 + influence.)
Productivity
/
(Gain 1 steel for each steel production (max 5) and influence.)
Red Influence
-3
/
5
1
/
OVER 10
(Lose 3 MC for each set of 5TR over 10 (max 5 sets.). Increase
MC production 1 step per influence.)
Generous
Funding
2
/
5
OVER 15
(Gain 2 MC for each influence and each complete set of 5 TR over
15 (max 5 sets).)
Miners on
Strike
/
(Lose 1 titanium for each Jovian tag (max 5, then reduced by
influence).)
Asteroid
Mining
/
(Gain 1 titanium for each Jovian tag (max 5) and influence).)
Strong Society
2
/
(Gain 2 MC for each city tile (max 5) and influence.)
Diversity
9
:
10
(Gain 10 MC if you have 9 or more different tags. Influence
counts as unique tags.)
Interplanetary Trade
2
/
(Gain 2 MC for each space tag (max 5) and influence.)
Sabotage
/
(Decrease steel and energy production 1 step each. Gain 1 steel
per influence.)
Snow
Cover
/
(Decrease temperature 2 steps. Draw 1 card per influence.)
Mud
Slides
-4
/
(Lose 4 MC for each tile adjacent to ocean (max 5, then reduced
by influence).)
Dry
Deserts
/
(First player removes 1 ocean tile from the gameboard. Gain 1
standard resource per influence.)
Homeworld
Support
2
/
(Gain 2 MC for each Earth tag (max 5) and influence.)
Solar Flare
-3
/
(Lose 3 MC for each Space tag (max 5, then reduced by
influence).)
Spin-off
Products
2
/
(Gain 2 MC for each Science tag (max 5) and influence.)
(Lose all heat. Lose 2 MC for each building tag (max 5, then
reduced by influence).)
Sponsored Projects
RES
:
/
(All cards with resources on them gain 1 resource. Draw 1 card
for each influence.)
Pandemic
-3
/
(Lose 3 MC for each building tag (max 5, then reduced by
influence).)
Successful
Organisms
/
(Gain 1 plant for each plant production (max 5) and influence.)
Paradigm Breakdown
2
/
(Discard 2 cards from hand. Gain 2 MC per influence.)
Revolution
1st
2nd
(Count Earth tags and ADD influence.
The player(s) with most (at least 1) loses 2 TR, and 2nd most
(at least 1) loses 1 TR.
SOLO: Lose 2 TR if the sum is 4 or more.)
Solarnet Shutdown
-3
/
(Lose 3 MC for each blue card (max 5, then reduced by
influence).)
Volcanic Eruptions
/
(Increase temperature 2 steps. Increase heat production 1 step
per influence.)
Celebrity Leaders
2
/
(Gain 2 MC for each event played (max 5) and influence.)
Riots
-4
/
(Lose 4 MC for each city tile (max 5, then reduced by
influence).)
Aquifer Released by Public Council
/
(First player places an ocean tile. Gain 1 plant and 1 steel per
influence.)
Election
1st
2nd
(Count your influence plus building tags and city tiles (no
limits). The player with most (or 10 in solo) gains 2 TR, the
2nd (or counting 5 in solo) gains 1 TR.) (ties are
friendly)
Venus Infrastructure
2
/
(Gain 2 MC per Venus Tag (max 5) and influence.)
Jovian Tax Rights
1
/
/
(Increase MC production 1 step for each colony. Gain 1 titanium
for each influence.)
Microgravity Health Problems
-3
/
(Lose 3 MC for each colony (max 5), then reduced by influence.)
Cloud Societies
:
/
(Add a floater to each card
that can collect floaters.
Add 1 floater for each
influence to a card.)
Corrosive Rain
OR
-10
/
(Lose 2 floaters from a card,
or lose 10MC.
Draw 1 card for each influence.)