INCREASE ONE COLONY TILE TRACK 1 STEP.
DECREASE ANOTHER COLONY TILE TRACK 1 STEP.
Martian Zoo
12
#C24
1
2 Cities
:
1
/
(Effect: When you play an Earth tag, place an animal here.)
(Action: Gain 1MC per animal here.)
(Requires 2 city
tiles in play.)
Mining Colony
20
#C25
(Increase your titanium production 1 step. Place a colony.)
Minority Refuge
5
#C26
(Decrease your MC production 2 steps. Place a colony.)
Molecular Printing
11
#C27
1
1
/
1
/
(Gain 1Mc for each city tile in play.
Gain 1MC for each colony in play.)
Nitrogen From Titan
25
#C28
1
(Raise your TR 2 steps. Add 2 floaters to a JOVIAN CARD.)
Pioneer Settlement
13
#C29
2
max 1 Colony
(Requires that you have no more than 1 colony. Decrease your MC production 2 steps. Place a colony.)
Productive Outpost
0
#C30
GAIN ALL YOUR COLONY BONUSES
Quantum Communications
8
#C31
1
4 Science
(Requires 4 Science tags. Increase your MC production 1 step for each colony in play.)
Red Spot Observatory
17
#C32
2
3 Science
OR
(Action: Add 1 floater to this card, or spend 1 floater here to draw a card.)
(Requires 3 Science tags.
Draw 2 cards.)
Refugee Camps
10
#C33
(Action: Decrease your MC production 1 step to add a camp resource to this card.)
(1 VP for each camp resource on this card.)
Research Colony
20
#C34
*
(Place a colony. MAY BE PLACED WHERE YOU ALREADY HAVE A COLONY. Draw 2 cards.)
Rim Freighters
4
#C35
:
-1
(Effect: When you trade, you pay 1 less resource for it.)
Sky Docks
18
#C36
2
Earth Earth
:
-1
(Effect: When you play a card, you pay 1 MC less for it.)
(Requires 2 Earth tags. Gain 1 Trade Fleet.)
Solar Probe
9
#C37
1
/
(Draw 1 card for every 3 science tags you have, including this.)
Solar Reflectors
23
#C38
(Increase your heat production 5 steps.)
Space Port
22
#C39
Colony
(Requires 1 colony. Decrease your Energy production 1 step and increase your MC production 4 steps.
Place a City tile. Gain 1 Trade Fleet.)
Space Port Colony
27
#C40
Colony
*
(Requires a colony. Place a colony.
MAY BE PLACED ON A COLONY TILE WHERE YOU ALREADY HAVE A COLONY.
Gain 1 Trade Fleet. 1VP per 2 colonies in play.)
Spin-off Department
10
#C41
20
* :
(Effect: WHEN PLAYING A CARD WITH A BASIC COST OF 20MC OR MORE, draw a card.)
(Increase your MC production 2 steps.)
Sub-Zero Salt Fish
5
#C42
-6 C
(Action: Add 1 Animal to this card.)
(Requires -6 C. Decrease any Plant production 1 step. 1 VP per
2 Animals on this card.)
Titan Air-scrapping
21
#C43
2
OR
(Action: Spend 1 titanium to add 2 floaters here, or spend 2 floaters here to increase your TR 1 step.)
Titan Floating Launch-Pad
18
#C44
1
OR
(Action: Add 1 floater to ANY JOVIAN CARD, or spend 1 floater here to trade for free.)
(Add two floaters to ANY JOVIAN CARD.)
Titan Shuttles
23
#C45
1
OR X
X
(Action: Add 2 floaters to ANY JOVIAN CARD, or spend any number of floaters here to gain the same number of titanium.)
Trade Envoys
6
#C46
:
+1
(Effect: When you trade, you may first increase that Colony Tile track 1 step.)
Trading Colony
18
#C47
:
+1
(Effect: When you trade, you may first increase that Colony Tile track 1 step.)
(Place a colony.)
Urban Decomposers
6
#C48
Colony City
*
(Requires that you have 1 city tile and 1 colony in play. Increase your plant production 1 step, and add 2 microbes to ANOTHER card.)
Warp Drive
14
#C49
2
5 Science
:
-4
(Effect: When you play a Space card, you pay 4 MC less for it.)
(Requires 5 Science tags.)
Aerial Lenses
2
#T01
-1
(Requires that Kelvinists are ruling or that you have 2 delegates there. Remove up to 2 plants from any player. Increase your heat production 2 steps.)
Banned Delegate
0
#T02
(Requires that you are Chairman. Remove any NON-LEADER delegate.)
Cultural Metropolis
20
#T03
(Requires that Unity is ruling or that you have 2 delegates there. Decrease your energy production 1 step and increase your MC production 3 steps.
Place a city tile. Place 2 delegates in 1 party.)
Diaspora Movement
7
#T04
1
1
/
(Requires that Reds are ruling or that you have 2 delegates there. Gain 1MC for each Jovian tag in play.)
Event Analysts
5
#T05
(Effect: You have influence +1. )
(Requires that Scientists are ruling or that you have 2 delegates there.)
GMO Contract
3
#T06
/
/
:
2
(Effect: Each time you play a plant,animal, or microbe tag, including this, gain 2MC.)
(Requires that Greens are ruling or that you have 2 delegates there.)
Martian Media Center
7
#T07
3
(Action: Pay 3 MC to add a delegate to any party.)
(Requires that Mars First is ruling or that you have 2 delegates there.Increase your MC production 2 steps.)
Parliament Hall
8
#T08
1
(Requires that Mars First are ruling or that you have 2 delegates there.
Increase your MC production 1 step for every 3 Building tag you have, including this.)
PR Office
7
#T09
1
/
(Requires that Unity are ruling or that you have 2 delegates there.
Gain 1 TR. Gain 1 MC for each Earth tag you have, including this.)
Public Celebrations
8
#T10
2
(Requires that you are Chairman.)
Recruitment
2
#T11
* +
(Exchange one NEUTRAL NON-LEADER delegate with one of your own from the reserve.)
Red Tourism Wave
3
#T12
1
/
*
(Requires that Reds are ruling or that you have 2 delegates there.
Gain 1 MC from each EMPTY AREA ADJACENT TO YOUR TILES.)
Sponsored Mohole
5
#T13
(Requires that Kelvinists are ruling or that you have 2 delegates there.
Increase your heat production 2 steps.)
Supported Research
3
#T14
(Requires that Scientists are ruling or that you have 2 delegates there.
Draw 2 cards.)
Wildlife Dome
15
#T15
(Requires that Greens are ruling or that you have 2 delegates there.
Place a greenery tile and raise oxygen 1 step.)
Vote of no Confidence
5
#T16
-
* +
(Requires that you have a Party Leader in any party and that the sitting Chairman is neutral.
Remove the NEUTRAL Chairman and move your own delegate(from the reserve) there instead.
Gain 1 TR.)
Dusk Laser Mining
8
#X01
Science Science
4
(Requires 2 Science tags.
Decrease your energy production 1 step, and increase your titanium production 1 step.
Gain 4 titanium.)
Project Inspection
0
#X02
USE A CARD ACTION THAT HAS ALREADY BEEN USED THIS GENERATION
Energy Market
3
#X03
2X
X
OR
8
(Action: Spend 2X MC to gain X energy, or decrease energy production 1 step to gain 8 MC.)
Hi-Tech Lab
17
#X04
1
X
X
*
(Action: Spend any amount of energy to draw the same number of cards. TAKE 1 INTO HAND AND DISCARD THE REST.)
Interplanetary Trade
27
#X05
1
/
(Increase your MC production 1 step per different tag you have in play, including this.)
Law Suit
2
#X06
-1
STEAL
3
*
(Steal 3 MC from a player that REMOVED YOUR RESOURCES OR DECREASED YOUR PRODUCTION this generation.
Place this card face down in THAT PLAYER'S EVENT PILE.)
Mercurian Alloys
3
#X07
2 Science
: +
1
(Effect: Your titanium resources are worth 1 MC extra.)
(Requires 2 Science tags.)
Orbital Cleanup
14
#X08
2
1
/
(Action: Gain 1 MC per Science tag you have.)
(Decrease your MC production 2 steps.)
Political Alliance
4
#X09
(Requires that you have 2 Party Leaders. Gain 1 TR.)
Rego Plastics
10
#X10
1
: +
1
(Effect: Your steel resources are worth 1 MC extra.)
Saturn Surfing
13
#X11
1
1
/
* (max 5)
(Action: Spend 1 floater from here to gain 1 MC for each floater here, INCLUDING THE PAID FLOATER (max 5).)
/
(Add 1 floater here for every Earth tag you have, including this.)
Stanford Torus
12
#X12
2
*
(Place a city tile IN SPACE, outside and separate from the planet.)
Advertising
4
#X13
:
(Effect: When you play a card with basic cost of 20MC or more, increase your MC production 1 step.)
Asteroid Deflection System
13
#X14
*
:
(Action: REVEAL AND DISCARD the top card of the deck. If it has a space tag, add an asteroid here.)
OPPONENTS MAY NOT REMOVE YOUR PLANTS
(Decrease your energy production 1 step. 1VP per asteroid on this card.)
Asteroid Hollowing
16
#X15
(Action: Spend 1 titanium to add 1 asteroid resource here and increase MC production 1 step.)
(1VP for each 2 asteroids on this card.)
Comet Aiming
17
#X16
*
OR
(Action: Spend 1 titanium to add 1 asteroid resource to ANY CARD or remove 1 asteroid here to place an ocean.)
Crash site Cleanup
4
#X17
1
- Plant
OR
(REQUIRES THAT A PLAYER REMOVED ANOTHER PLAYER'S PLANTS THIS GENERATION. Gain 1 titanium or 2 steel.)
Cutting Edge Technology
12
#X18
1
:
-2
(Effect: When playing a card with a requirement, pay 2MC less.)
Directed Impactors
8
#X19
6
(
)
*
OR
(Action: Spend 6 MC to add 1 asteroid to ANY CARD (titanium may be used to pay for this),
or remove 1 asteroid here to raise temperature 1 step).
Diversity Support
1
#X20
9 different resources
(Requires that you have 9 different types of resources. Gain 1 TR.)
Field-Capped City
29
#X21
(Increase your MC production 2 steps, increase your energy production 1 step, gain 3 plants, and place a city tile.)
Imported Nutrients
14
#X22
4
4
*
(Gain 4 plants and add 4 microbes to ANOTHER CARD.)
Jovian Embassy
14
#X23
1
(Raise your TR 1 step.)
Magnetic Shield
24
#X24
3 Power
4
(Requires 3 power tags. Raise your TR 4 steps.)
Meat Industries
5
#X25
* :
2
(Effect: When you gain an animal to ANY CARD, gain 2MC.)
Meltworks
4
#X26
5
(Action: Spend 5 heat to gain 3 steel.)
Mohole Lake
31
#X27
* OR
*
(Action: Add a microbe or animal to ANOTHER card.)
(Effect: Gain 3 plant. Raise temperature 1 step, and place 1 ocean tile.)
Potatoes
2
#X28
(Lose 2 plants. Increase your MC production 2 steps)
Sub-Crust Measurements
20
#X29
2
Science Science
(Action: Draw a card.)
(Requires 2 science tags.)
Topsoil Contract
8
#X30
* :
1
(Effect: When you gain a microbe to ANY CARD, also gain 1MC.)
(Gain 3 plants.)
Deimos Down
31
#X31
✷
*
6
(Raise temperature 3 steps and gain 4 steel.
Place this tile ADJACENT TO no other city tile.
Remove up to 6 Plants from any player.)
Great Dam
15
#X32
1
4 Oceans
🌊︎
*
(Requires 4 ocean tiles. Increase your Energy production 2 steps. Place this tile ADJECENT TO an ocean tile.)
Magnetic Field Generators
22
#X33
📡︎
(Decrease your Energy production 4 steps and increase your Plant production 2 steps. Raise your TR 3 steps. Place this tile.)
Asteroid Rights
10
#X34
1
*
OR
(Action: Spend 1 MC to add 1 asteroid to ANY card, OR spend 1 asteroid here to raise your MC production 1 step or gain 2 titanium.)
(Gain 2 asteroids to this card.)
Bactoviral Research
10
#X35
*/
(Draw 1 card. Choose 1 of your played cards and add 1 microbe to it for each science tag you have, including this.)
Bio Printing Facility
7
#X36
OR
*
(Action: Spend 2 energy to gain 2 plants OR to add 1 animal to ANOTHER card.)
Harvest
4
#X37
3 Forests
12
(Requires that you have 3 greenery tiles in play. Gain 12MC.)
Outdoor Sports
8
#X38
1
City/Ocean
(Requires any city adjacent to ocean.Increase your MC production 2 steps.)